Let's Not Die
Let's Not Die is a lane defense/fight the horde, Co-op (or is it?), 3-person board and card game.
Players fight against wave after wave of increasingly dangerous enemies, ranging from Zombies to Aliens, Eldritch Abominations and Anarchy-driven, blodthrirsty humans. Players can choose from 6 different playable characters, each with unique perks and abilities, and their task is to survive for as long as possible (or at least for longer than their fellow survivors).
I served as the Project Manager for this game, as well as the Art Director and one of two Interface Designers. Ben Sandfelder and Dimanth Rao also worked on this game.
Character Mats and Game Board
Let's Not Die is a lane defense/fight the horde, Co-op (or is it?), 3-person board and card game.
Players fight against wave after wave of increasingly dangerous enemies, ranging from Zombies to Aliens, Eldritch Abominations and Anarchy-driven, blodthrirsty humans. Players can choose from 6 different playable characters, each with unique perks and abilities, and their task is to survive for as long as possible (or at least for longer than their fellow survivors).
I served as the Project Manager for this game, as well as the Art Director and one of two Interface Designers. Ben Sandfelder and Dimanth Rao also worked on this game.
Enemy Cards
There are four enemy factions: The Zombies, the Anarchists, the Horrors, and the Aliens.
Each faction behaves differently, allowing the players to manipulate their actions in order to benefit the team or themselves. For example, zombies will always go after the player with the least HP, allowing other players to avoid their attacks or act as a shield for their wounded teammate.
Equipment Cards
There are three types of equipment: Armor, Support, and Weapons. These card types correspond to the slots on a player mat's inventory, meaning they can only equip one of each type unless a card dictates otherwise.
Players draw new equipment cards at the start of every round, and must strategically choose what equipment they will go into battle with. Equipping an item also costs one action, making the player think carefully about when to switch out equipment.
Actions and Event Cards
Action cards allow players to perform specific actions that go beyond normal movement. These actions range from revealing not-yet-spawned enemy cards to jumping between lanes.
Event cards are drawn at the start of every round and outline an event that might favor the players or cause them all sorts of trouble. These events are unavoidable and force the players to adjust their game-plan and work together to survive (or betray each other to secure their own success).